﻿package mortal.game.manager.window3d
{
    import flash.display.*;
    import flash.geom.*;

    public interface IWindow3D
    {

        public function IWindow3D();

        function localToGlobal(param1:Point) : Point;

        function get contentContainer() : Sprite;

        function get contentTopOf3DSprite() : Sprite;

        function addEventListener(param1:String, param2:Function, param3:Boolean = false, param4:int = 0, param5:Boolean = false) : void;

        function removeEventListener(param1:String, param2:Function, param3:Boolean = false) : void;

    }
}
